LicenseSpring

Secure and Monetize Your Mobile Applications

LicenseSpring provides enterprise-grade licensing infrastructure for mobile applications, supporting user-based licensing, subscriptions, and consumption-based models with developer-friendly SDKs for iOS, Android, and Unity.

  • ISO 27001
  • Trusted by global software vendors
  • Developer-first APIs & SDKs

Mobile Licensing Models Supported by LicenseSpring

LicenseSpring supports the full range of licensing models used by modern mobile applications, enabling vendors to manage entitlements, enforce feature access, and monetize products across iOS, Android, and Unity-based platforms.

User-Based Licensing

License access tied to authenticated users rather than individual devices — allowing users to access licensed features across multiple devices while maintaining secure entitlement enforcement.

Best For

  • Mobile productivity and collaboration applications

  • Enterprise mobility platforms

  • Professional tools and field service apps

Capabilities

  • User authentication with email and password

  • Integration with SSO identity providers (SAML, OIDC, OAuth)

  • User-based license assignments

  • Multi-device access management

Device-Based Licensing

Bind licenses to specific mobile devices using secure device identification, which is useful when licensing must remain tied to a particular device rather than a user account.

Best For

  • Mobile applications deployed on company-managed or MDM-enrolled devices

  • Specialized enterprise or industrial mobile tools

  • Healthcare and regulated industry apps

Capabilities

  • Secure device identification

  • Device-bound entitlements

  • Device activation tracking and management

Subscription Licensing

Support recurring subscription models for ongoing access to mobile features and services — including tiered plans and time-limited trials.

Best For

  • Consumer and enterprise mobile applications sold on a recurring revenue basis

  • Mobile platforms with multiple subscription tiers offering different feature sets or usage allowances

  • Vendors moving from one-time purchases toward subscription models without disrupting existing users

  • Unity-based applications and games with seasonal or ongoing content access models

Capabilities

  • Automatic license expiration and renewal tracking

  • Subscription tier management

  • Freemium and trial license support

  • Local license validation after activation (no ongoing connectivity required)

Consumption-Based Licensing

Track usage of features or services inside mobile applications and align licensing with how customers actually consume value.

Best For

  • AI-powered mobile applications where inference costs vary significantly between users

  • Mobile developer tools and API clients where usage-based billing aligns with customer value

  • Enterprise mobile platforms where different teams or users consume features at different rates

  • Applications with credit-based or prepaid access models for on-demand operations

Capabilities

  • Usage metering tied to specific in-app operations or events

  • Configurable soft and hard consumption limits with overage rules

  • Automatic usage period resets on a defined schedule

  • Local consumption caching for offline or intermittently connected mobile environments

  • Sync with LicenseSpring platform when connectivity is restored

Feature-Based Licensing

Control which modules, capabilities, or premium features each user or device can access within the same mobile application build without publishing separate app versions for each tier or customer segment.

Best For

  • Mobile applications with freemium models where premium features are unlocked per entitlement

  • Enterprise mobile platforms with different feature sets across user roles or subscription tiers

  • Unity-based applications and games with modular content or capability unlocks

Capabilities

  • Enable or disable individual features per license or user entitlement

  • Independent expiry dates per feature, allowing time-limited capability unlocks or promotional access

  • Consumption-based metering at the feature level for usage-variable operations

  • Feature state retrieved at runtime via the LicenseSpring SDK with no additional backend infrastructure required

Trial and Evaluation Licensing

Let users experience your mobile application's full or premium capabilities before committing to a purchase with time-limited or feature-restricted trials that convert to paid licenses without requiring a reinstall or new authentication flow.

Best For

  • Consumer and prosumer mobile applications distributed through the App Store or Google Play

  • Enterprise mobile platforms evaluated by IT or procurement teams before organization-wide deployment

  • Unity-based applications and games offering timed access to premium content or features

Capabilities

  • Automated trial generation via SDK or Management API

  • Fixed expiration date or activation-based trial period starting from first use

  • Feature-restricted evaluation mode that demonstrates value without exposing full production capabilities

  • Seamless conversion to a paid license with no reinstallation or re-authentication required

Perpetual and Maintenance Licensing

Issue lifetime licenses for mobile applications where users purchase access outright — common in professional, enterprise, and specialized industry apps where subscription models are commercially inappropriate or customer-preferred.

Best For

  • Professional mobile tools sold as one-time purchases to individual users or organizations

  • Enterprise mobile applications procured under CapEx purchasing models

  • Specialized industry applications, such as healthcare, field service, industrial, where perpetual ownership aligns with customer procurement requirements

Capabilities

  • Licenses that never expire, with full vendor control over activation limits and device or user binding

  • Configurable maintenance windows that gate access to major updates and new versions independently of license validity

  • Compatible with hybrid models that combine perpetual base access with optional subscription-based feature upgrades or content entitlements

  • Supported across iOS, Android, and Unity-based platforms via the LicenseSpring mobile SDKs

Licensing Infrastructure for Mobile Applications

Mobile apps rely on backend services to manage entitlements, subscriptions, and feature access. LicenseSpring provides a centralized licensing platform that integrates with mobile applications through clean APIs, allowing apps to validate licenses, retrieve feature entitlements, and enforce subscription status securely, without building that infrastructure internally.

Mobile Licensing Capabilities

  • Secure license validation through REST APIs

  • Dynamic feature entitlement management

  • Centralized license provisioning across platforms

  • Support for hybrid mobile and cloud products

  • Offline license validation for apps operating in low-connectivity environments

Ideal Mobile Application Environments

  • Enterprise mobility and MDM-managed deployments

  • Field service and workforce management applications

  • Mobile SaaS platforms

  • Developer tools and technical mobile applications

Protect Your Mobile Application from Abuse

Mobile applications face unique licensing risks, including credential sharing, unauthorized feature access, and account-based abuse at scale. LicenseSpring provides licensing infrastructure that enforces entitlements at the user, device, and feature level, helping vendors protect revenue without degrading the user experience.

Protection Features

Secure license validation at runtime

User entitlement verification per feature and tier

Device-level activation tracking

License usage monitoring and anomaly detection

Access control for premium and gated features

Remote license revocation

Flexible Licensing for Hybrid Mobile Products

Most enterprise mobile applications don't operate in isolation. They connect to cloud platforms, backend APIs, and enterprise data systems, each of which may have its own entitlement requirements. LicenseSpring manages licensing across both the mobile application and its underlying services from a single platform.

Examples

Mobile apps connected to SaaS platforms and cloud backends

Field service mobile tools integrated with enterprise ERP or CRM systems

Mobile AI applications consuming cloud inference services

Mobile dashboards for enterprise analytics and reporting platforms

Developer-Friendly Integration

LicenseSpring is built for engineering teams that need reliable licensing infrastructure without slowing mobile app development. SDK support spans the major mobile platforms and development environments, including native iOS and Android, Unity-based applications, and cross-platform C++ projects.

Mobile and Cross-Platform SDKs

iOS SDK

Native Swift SDK for Apple platforms. Integrates licensing and entitlement workflows directly into iOS applications while maintaining a modern, idiomatic Swift developer experience.

Android SDK

Java SDK compiled for Android. Supports user-based, device-based, subscription, and consumption licensing models on Android devices.

C++ SDK (iOS and Android)

The LicenseSpring C++ SDK is compiled for both macOS and Android, making it the right choice for cross-platform mobile projects, game engines, and performance-sensitive applications that share a common C++ codebase across platforms.

Unity SDK

LicenseSpring maintains a dedicated Unity SDK, making it straightforward to implement licensing and entitlement management inside Unity-based mobile applications, including games, interactive experiences, and enterprise visualization tools.

Additional supported languages

  • .NET
  • Java
  • Python
  • Go

Manage Licensing from a Unified Vendor Platform

The LicenseSpring Vendor Platform gives vendors centralized control over licensing operations across all mobile platforms, including products, entitlements, activations, and customer accounts managed from one place.

Platform Capabilities

Create and manage products, features, and licensing tiers

Issue and manage license keys

Monitor activations and device usage across iOS, Android, and Unity

Reset devices or revoke licenses remotely

Manage customers and license holders

Mobile Application Use Cases

LicenseSpring supports mobile vendors across a range of product types and industries, from enterprise productivity tools to AI-powered consumer applications.

Enterprise Productivity Apps

Control feature tiers and subscription access for mobile productivity platforms deployed across managed device fleets, with user-based entitlements that follow employees across devices.

Field Service and Workforce Apps

Provide licensed access to mobile tools used by distributed field teams, including offline license validation for environments where connectivity is unreliable.

Unity-Based Applications and Games

Implement licensing and entitlement management inside Unity-based mobile applications, including consumption-based models for in-app feature access, credit systems, and premium tier gates.

Developer and Technical Tools

Secure access to specialized mobile applications used by developers, engineers, and technical professionals, with subscription or feature-tiered licensing appropriate for professional tooling.

AI and Data Processing Mobile Apps

Meter usage of AI-powered features, including image recognition, inference requests, and data processing operations, using consumption-based licensing that scales with actual usage.

Hear it From Our Customers

RS GroupRS Group
LGLG
ZoomZoom
FICOFICO
ABBABB
SonarSonar
QualcommQualcomm
EpsonEpson
SeequentSeequent
HexagonHexagon
IncredibuildIncredibuild
StellantisStellantis
AutolivAutoliv
RS GroupRS Group
LGLG
ZoomZoom
FICOFICO
ABBABB
SonarSonar
QualcommQualcomm
EpsonEpson
SeequentSeequent
HexagonHexagon
IncredibuildIncredibuild
StellantisStellantis
AutolivAutoliv

How Implementation Works

1Evaluate Documentation
Review SDK examples, API documentation, and platform-specific guides for iOS, Android, and Unity to confirm technical fit for your mobile application.
2Integrate Licensing SDK
Embed LicenseSpring using the SDK for your target platform—Swift for iOS, Java for Android, C++ for cross-platform projects, or the dedicated Unity SDK for Unity-based applications.
3Configure Licensing Policies
Define user-based, device-based, subscription, or consumption licensing models. Configure feature tiers, trial periods, and entitlement rules.
4Deploy Licensing Infrastructure
Launch with secure license validation, entitlement management, and mobile subscription enforcement—with remote revocation and usage monitoring active from day one.

Modern Licensing for Mobile Application Vendors

Protect your mobile applications, manage user and device entitlements, and implement flexible monetization models across iOS, Android, and Unity platforms, with LicenseSpring.